Completed Master's in Computer Science at the University of Bayreuth with hands-on experience in VR/AR development, computer graphics, and haptic technologies. Currently Co-Founder of HowToAbroad.com, with over 7+ years of professional experience spanning VR engineering at Volkswagen AG, Unity development, software engineering, and research roles. Previously worked as a Software Developer at Verra (Berlin), Unity Developer at Technology and Strategy (Stuttgart), and held various technical positions including VR Software Developer Intern at Schaeffler AG and Research Assistant at University of Bayreuth. Started career as a Software Engineer at HCL Technologies with 3 years of foundational experience in enterprise software development.
Designing braille patterns on the Ultrahaptics
Integration with an Avatar in Unity
Integration with Pupil Labs eyetracking with Motion platform
Unity, CA Clarity PPM 13.2.1, PyCharm, Linux
WordPress, Fiona
Screaming Frog
MySQL, Oracle 11g, MS Access
Tableau, Google Analytics
Very strong verbal and communication skills, ability to achieve goals in a highly innovative and fast-paced environment
While several studies have examined the usability of mid-air haptic sensations within the automotive industry, previous research has not yet examined the use of mid-air haptics sensations within in-car navigation systems. Therefore, this study aimed to assess whether mid-air haptic sensations could also be of use to in-car navigation systems. This study specifically aimed to examine whether the inclusion of mid-air haptic sensations within the in-car navigation system improves the user experience of the in-car navigation system and helps to decrease the amount of driver distraction in terms of lane deviation and the eyes off the road time.
The results indicate that the mid-air haptic patterns that were associated with specific navigation prompts helped drivers in understanding directions and reaching their destination in a timely manner. The study also indicated that people found the mid-air haptic sensations to be reassuring as they provide continuous feedback as to where one has to go. Additionally, it also made it easier for users to estimate the distance they had to travel before taking a turn. Moreover, the integration of mid-air haptic patterns within the in-car navigation system resulted in a smaller value for the mean lane deviation and a lesser eyes off the road time as compared to the mean lane deviation and eyes of the road time associated with the baseline condition which included a navigation system consisting of voice guided and visual navigation.
The goal of this project was to build a VR meeting room, with leap motion hand interaction. The meeting room was built over UNET and could be accessed from anywhere in the world. In this, each user could be uniquely identified and all the hand movements were captured and sent to the network. The basic inverse kinematic algorithm was used to replicate the hand motion based on the controller's position.
View ProjectThe goal of this project was to evaluate benchmark of the ARM Thunder X2 processor using HPL and DGEMM algorithm and then compare it with Intel's Core i7 and Xeon processors present in the University at that time. With standard gcc and clang compilers (the latest version present at that time) the performance of ARM Thunder X2 processor was not up to mark but with ARM compiler there was a significant increase in performance.
The main goal of this seminar was to understand the working of wireless VR - How data can be transmitted seamlessly with minimum latency. A side project was created called VR interpolated images to tackle the lag. In this when the user moves around the previous image that was in the frame will be interpolated as per the user head movement. The interpolation scheme replicated the row or column pixels of the image in the last frame depending on the movement.
View Project